Interactive jump-collision platform physics map.
Tick off requirements as you build to track real-time completion.
Follow this chronological guide to build the project from scratch.
Implement detailed bounds checks on both X and Y axis to prevent clipping inside structural tiles.
def check_tile_collisions(player_rect, tile_list, vel):
player_rect.x += vel[0]
for tile in tile_list:
if player_rect.colliderect(tile):
if vel[0] > 0: # Moving right
player_rect.right = tile.left
if vel[0] < 0: # Moving left
player_rect.left = tile.right
player_rect.y += vel[1]
for tile in tile_list:
if player_rect.colliderect(tile):
if vel[1] > 0: # Moving down
player_rect.bottom = tile.top
vel[1] = 0 # Stop falling
if vel[1] < 0: # Moving up
player_rect.top = tile.bottom
vel[1] = 0Real issues students hit during development and how to troubleshoot them fast.
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